fountain water

I’m trying to make a fountain and I could not get mesh particles to work so I decided to try a scrolling texture. I found a texture offset script but its moving the texture in both “Y” and “X”. I only want the scroll to offset in on axis so it appears that the water is falling. Any ideas? here is the script I’m using.

// Scroll main texture based on time

//@script ExecuteInEditMode

var scrollSpeed = .1;

function Update ()
{
if(renderer.material.shader.isSupported)
Camera.main.depthTextureMode |= DepthTextureMode.Depth;

var offset = Time.time * scrollSpeed;
renderer.material.SetTextureOffset (“_BumpMap”, Vector2(offset/10.0, offset));

renderer.material.SetTextureOffset (“_MainTex”, Vector2(offset/10.0, offset));
}

Why don’t you just use the fountain water particle asset that comes standard with Unity? It might be a hell of a lot simpler for you that way.