Hi Pro’s
I have been trying to get the FourSplatBlendWrapShader posted on the forum to work on a custom mesh.
But i cant get it to work properly, i’m doing something wrong mapping the uv/uv2 or the colors. I Just cant figure it out what i am doing wrong to get i tile/repeat. What i’m trying to achieve is a terrain with multiple ground textures think as snow/desert/grass rocks etc from the 4x4 texture map.
I was wondering if anyone has a example ut project how to use this on a mesh, or some code snippets to get me going again.
I found the shader on the unifycommunity at (non working shader): unifycommunity.com - unifycommunity Resources and Information.
And the forum thread (partial got it working):
http://forum.unity3d.com/viewtopic.php?p=119769#119769
Thanks in advance