@ Bububear - first let me say thank you, this was fantastic! 
Oh, and thanks for the purchase (I don’t mind at all
) perhaps you could pass the code on to a friend.
Your comments validate what I’ve been thinking… in the cartoon vs real images, my thinking is the HUD should tie it all together. Right now it looks plain, I’ve got some ideas on updating it. The ships… well… I was going for a plastic Looney Toons feel, and in the editor they look great :), unfortunately once the iPhone gets a crack at shading…
I"m going to update the graphics, perhaps throw in some new ships in the next patch. I’m getting much better at modeling lately, texturing I’m still struggling with ( I picked up 3D coat - I can’t afford zbrush - and I think if I can just figure that dang thing out I’ll do much better).
I’ll see what I can do with the controls, as you know it’s a delicate balance, too sensitive and the missile jumps around and feels “too loose”, too tight and you can’t swipe to where you want it to be. Would you have some time to test some control schemas (once I"m in that place)?
as for new features, the load indicator should be there, and will. I always intended to do something there, but in working the kinks out (and fearing I’d never publish the damed thing) it got overlooked, but something will go into the next release.
I’d like some thoughts on weapon variety, I have some of my own (including the original game design which had 3 different types of missiles). given the arcade nature of the thing, and the overall theme, what do you think would work best? BTW, you liked homing mode, have you seen tornado mode - my personal favorite :twisted: .
What kind of iPhone/iPod do you have (i’m using a 2nd gen iPod, which is currently my only test bed). How was the performance?
At this point, I’m just waiting for the 1.1 Unity patch to add in new elements and improve everywhere I can.
Thanks again for all your insights,
Galen