FPC standard doesn't stick to a moving platform

Hey there! I have the FPC (First Person Controller) from standard asset of unity and when I jump on a moving platform It doesn’t stick to it. I tried with parenting the FPC with the platform and It doesn’t work even as a child. I tried with a static object (a rigidbody one) and It worked. So the problem is not the rigidbody itself. Anyone has suggestions?

Kinda weird that parenting doesn’t work, how is the player and platform moved? (I use my own FPC)

what you can do is manually detect if a player is on the platform and when it’s moved - move the player according to it. (get the delta from last frame position to current frame position and apply that)