FPController see through walls problem

Hey there.

I am working on a horror game which includes a maze with walls. The walls are made of cubes and have colliders

i get this problem everywhere and i cant figure out whats wrong. Had a older project and no probs there. It only happens when the FPC is looking at wall and turning sides but it ruins the maze idea :stuck_out_tongue:

Here is my problem http://tinypic.com/view.php?pic=2j4pqns&s=5#.UozOutIjLRU

Help much appreciated im sure its a easy fix.

This is an issue with the Camera.nearClipPlane.

Either lower this value on your player camera, or else add a buffer of space around your character (via a collider) that means you can’t get so close to the walls.

Awesome thanks alot it was driving me insane that this small issue occured. i took clippin plane down to 0.2 from 0.3 and its perfect now :slight_smile: cheers