Ryan, I had the some problem. It seems to be a reference to setting the visible frame of a Movie texture, but I haven’t dug into those features of 2.0 deeply enough to make it work, so I just commented it out and the example worked fine otherwise.
Hey, you’re in Raleigh? I’m trying to put together an informal Unity gathering sometime. Drop me a PM if you’re interested.
Yes I’m in raleigh and teach at state. I would really like to share/help/develop locally with this awesome engine. I’ve also given some thought to creating a FP Demo, just to do it and enjoy working with others.
Ryan
btw. My current challange is animating a GUITexture. With the help of DH, I have succesfully got the this script to work but not with a GUITexture, just a game object.
“This script will work very well on Unity 2.0, and even has much better performance:”
Hmmm… I haven’t tried that myself, but you should be able to instantiate a GUI.Box or whatever with a texture passed into the constructor. I’ll give it a try.
I live and work near state, around the glenwood south area. If you want to meet up at Helios some morning for a Unity bull session, let me know. My email is robterrell@gmail.com.