Fps Bullets position

I am working on a multiplayer Fps
The user should see the hands-weapon model and shoot against other player avatars
The hands model is different than the avatar model
Both having the end of the gun at a different position
I spawn laser network object from the hands mount point and sync it over the network
The question is what is the best practices to align the laser with the avatar model
N.B: I am using Final Ik for the avatar to aim at the mount point of the hands

Just make the Laser a child of the weapon to avoid any issues and uneccecary network traffic?

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Thanks