fps camera help

I am aware that most first person shooters use a hi-def view model and a less quality world model. How would I make it in unity so that only your camera would render the view model and not the player model?

This would typically be done using multiple cameras and layers, I believe.

Don’t even need to use two cameras. Make a special layer called “MainCamIgnore” or something like that, and place your full 3D model on that layer. Then go ahead and make your Camera render every layer except “MainCamIgnore.” Parent your “first person arms mesh thingy” to the camera and you should be golden.

Ok, thanks il try this out later.