I have a simple FPS controller with a standard capsule and camera with the camera as a child to the capsule. I have rotations on the X axis handled by the camera(up and down), and rotations on the Y axis handled by the capsule(left and right)
The problem here is that the rotations handled by the capsule are extremely jittery, even though rotations handled by the camera are perfectly fine. When I try to put the rotation element from the capsule into the camera, the movement doesn’t correlate well at all
Does anyone have any suggestions on how to resolve this? If it helps, the capsule is a rigidbody