I have my main camera which renders everything on the scene. It is 3rd person camera.
If I switch into my 2nd camera (FPS camera), it seems that 1st camera doesn’t disable.
I’m using
ThirdPersonCamera.enabled = true;
FirstPersonCamera.enabled = false;
…
Switching works good, but right after switch to 2nd camera (into FPS), Draw calls increases almost twice. I tried to turn the main camera off and draw calls was ok, so it deffinetely doesn’t disable.
I tried to play with mask, depth etc. but with no luck.