FPS Character not triggering box collider with onTriggerEnter

I’m trying to get the prefab FPSController player to trigger when entering a box collider.

I’ve created a script with the following;

void onTriggerEnter(Collider col) {
		if(col.gameObject.tag == "Player") {
			Debug.Log ("Player");
		Debug.Log ("notPlayer");

and a box which is quite a large size, away from the player, with the script added as a component and a box collider with ‘is trigger’ checked. When walking into the box nothing happens.

Am I missing something obvious?

i think you need that function to be ‘OnTriggerEnter’ and not ‘onTriggerEnter’. also make sure at least one of those things has a rigidbody on it or the event won’t fire (I’m pretty sure).