Hello there devs! I am making a 3d game and i am using the FPS standard character and i have a lot of objects inside the scene but the fps’s collider usually gets stuck with some of my items’s colliders.Does anyone have any idea why this happens and how to fix this if this is fixable?Thanks in advance.
I have this problem also, I suspect it has to do with the fact that I am using mesh collider rather than generic bounding type colliders like a box collider around an object. Although it doesnt really explain why, since the FPS rigidbody and captule collider would no way fit into any part of the mesh. I know it doesnt explain why (I only new to this also), but I found just converting my objects to use “simple” colliders worked better and less strain in the engine.