Fps comparision of Unity 2022.3.35f1 vs Unity 2018.3.1f1 and OpenXR vs SteamVR Builtin Renderer

Hi,
I just tested the same scene to make a fps comparision of Unity 2022.3.35f1 vs Unity 2018.3.1f1 testing OpenXR and SteamVR, both Unity versions using Medium Quality settings.

Results :

Unity 2022 with OpenXR Multipass got around 35 fps. EDIT : for some reason now gives me 70+
Unity 2022 with SteamVR Multipass Mirror View Mode to Right got around 35-70 fps, unstable fps
Unity 2022 with SteamVR Multipass Mirror View Mode to OpenVR got around 70+ fps
Unity 2018 with SteamVR Multipass or Single pass got 85+ fps

File a big report with both projects attached so it can be fixed

Seems the fps that Unity shows in latests versions are more accurate and show the max Hz the VR device has, but in lower Unity versions shows fps without taking into consideration the Hz of the VR device