FPS Controller Keeps Falling

Just started the FPS tutorial and everytime I click play, my controller falls, but the tut has no mention of physics yet and I can’t see a rigidbody attached to it.

I’m sure its simple and stupid, but please help.

The script for moving the FPS controller around uses “fake” gravity. There’s a line in there something like:

moveDirection.y -= gravity * Time.deltaTime;

Change the variable for gravity in the Inspector to 0 if you don’t want it to fall.

–Eric