Hi. I’m interested to find decision of problem with FPS inside moving transport. I want that FPS walking around, could jump and doesn’t stay straight when transport object rotates and when We are jumping out from transport was a few seconds when transport moving force acts on FPS
Maybe you could set the friction of the vehicle very high, and that way it will maybe stay on. The problem about the rotating around thing is, that fps controlles generally freeze the x and z rotational axes, so the player wont just fall.