erkledge:
Novice here! I know this is an old-ish thread but I have a similar implementation and took your suggestions. I placed a GameObject on the player character’s head with a virtual camera child set to ‘Do Nothing.’ I created scripts to rotate the character and pan up and down with mouse movement, but as the character moves and animates the camera bounces around rather shakily because it’s parented to the head. This is an intended feature that I was looking for, but since the camera is set to do nothing I’m not given a damping field to tone the shake back just a touch. Would this be a case for another script or is there is a simple fix I’m just not seeing?
Yes, there is simple fix. Unparent the virtual camera from the head. Make it a standalone GameObject and have it target the player’s head. Set up something like this:
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