as the tittle say’s is it possible to make the default fps character controller to not land or interact with certain objects with a tag or something? because i have a cube that explodes into about 25 pieces witch are convex mesh collides and i dont want the player to be able to touch them so he just passes trough them ? is there a way?
Would collision layers help? You can set a custom layer for each object, and physics settings allow you to determine which layers do or don’t collide with each other.
There’s also Physics.IgnoreCollision(), which allows your scripts to specify that two specific colliders will no longer interact. More complicated, but works in a pinch if layers won’t do the job.