FPS counter help.

So I have this code that calculates the frame rate, and displays it on the screen. In the Unity editor is seems to work fine, but when I upload it to the computer and test it, my frame rates doesn’t exceed 60. Is there something wrong with my code, because I’m sure I should have a frame rate higher than 60.

using UnityEngine;
using System.Collections;

public class HUDFPS : MonoBehaviour
{
    float deltaTime = 0.0f;
    float fps;
    float msec;
    private float timeleft = 0.0f;
    private float updateInterval = 1.0f;
    void Start()
    {
        //        timeleft = updateInterval; 
        }
    void Update()
    {
        deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
        timeleft -= Time.deltaTime;
    }
   
    void OnGUI()
    {   
        if (timeleft <= 0.0f)
        {
            fps = 1.0f / deltaTime;
            msec = deltaTime * 1000.0f;
            timeleft = updateInterval;
        }
        GUIStyle style = new GUIStyle ();
        Rect rect = new Rect (10, 5, 1000, 30);
        //float msec = deltaTime * 1000.0f;
        style.normal.textColor = (fps >= 30) ? Color.green : ((fps > 10) ? Color.yellow : Color.red);
        string text = string.Format ("{0:0.0} ms ({1:0.} fps)", msec, fps);
        GUI.Label (rect, text, style);
    }
}

Do you have V-Sync enabled?