fps creator map was easy

Now I want to import it to my Unity project.

It is only walls and ceiling with now game entities or even lights. This should be possible, right?

not that i know of since fps creator it’s on a whole different program unity doesn’t takes the scene file, you might have to find a way to convert all of those pieces into objs,3ds or fbx or some type of a 3d format.

I’m also looking to import a FPS Creator scene file into Unity (it’s quite good for creating test levels for gameplay mechanics). The only issue here is converting the scene file from .dbo to a file type that Unity can accept.

I’ll look into this and reply here if I find a viable solution (it may be a multi-step solution and may require purchase of software).

EDIT: I know this because FPS Creator exports the scene as a .dbo model file with textures (you can’t have dynamic objects in the scene - just segments and static objects).

EDIT 2: This page may hold a solution → convert from .dbo to .x, then convert from .x to any Unity filetype (using something like Ultimate Unwrap).

FPSC levels are .DBO, however, there is a .DBO importer for MilkShape 3D, I don’t know how good it is, but at least MS3D will be able to export to .obj or .fbx.

Link

Alternatively (for an option that doesn’t cost money), it is possible to import .DBO into Mapscape and export to .x and .x can be converted into .obj in LithUnwrap. IIRC MapScape will only import .dbo as a prefab, so you’ll need to place the level in the right folder for it to load.