FPS drops to 30 when I use MasterServer.RegisterHost, WHY!?


I’m currently working on a Networked game and for some reason when I actually use the MasterServer.RegisterHost call my game drops from 60 fps to 30 fps after a few seconds.

Can anyone explain me why this happens. If i remove the line that uses this call my fps stays on 60.


Maybe your internet connection is slow? Just throwing out a suggestion.