I was hoping someone could explain this well and someone with experience here.
I understand the just of how this works but I don’t know how to do it the best way and 100% properly.
I want to know how so a player meets with the trigger then it activates the particle explosion, or the Ai Spawning, or for a force to push over objects, ect ect.
I’m just asking for someone to explain how to do it properly.
To do this you need two colliders, one on your AI character and one on your Trigger.
Chose a capsule collider for your AI and depending on your trigger you should chose a collider for it.
When you have these to colliders, make sure one of them has a rigidbody, I can imagine that your AI already has one attached.
After that you can use the OnCollisionEnter functions to register the event from code.
Alright thank you. I’ll put solved at the top.