FPS game

HI all,
Me and my 4 friends want to create an fps game.
Here is the info:

We want to create a game:
Name: Crash
Game mode: Team death match
Game type: fps
Game length: Approximate 1 hour
Min players: 5
max players: 50

Is it possible to create something like Player unknown battle grounds but with our own twist and how are we going to work together?
Is there something like a google drive share so you can work together at the same time?
Our knowledge is 0, we want to take everything from tutorials on the internet but don’t want to spent hundreds of hours first of learning unity… Or which software would you recommend us?

Waiting for a reply,
Thanks!

I think this is a really great goal. I encourage you to pursue this. Just understand that it’s going to take a while — probably a couple of years, at least — so you will want to work up to it, and do some easier games first.

Yes, you’ll want to set up a version control system. I recommend Subversion (aka svn), and as for where to host it, I recommend Deveo. Deveo has a nice introduction to svn. Be sure to read this page of the Unity manual.

In that case you should abandon this idea. Maybe you guys find some easier hobby.

On the other hand, if you have what it takes — which is mainly patience, determination, and persistence — then you can absolutely do this. The professional FPS games you’re probably used to are made by teams of 30-40 people, working full time for several years, with a budget of several million dollars. Five youths in their spare time are not likely to replicate all of that in a few months without a willingness to even learn the necessary skills.

BUT, if you set your expectations appropriately, spend some time building the skills you need, and learn how to leverage assets available in the Unity community, in a few years you could make your own FPS that is fun to play, and unique in the world — nobody else will have an FPS exactly like yours. That’s pretty cool. And you’ll have built wizard-like skills that will enable you to do lots of other things that are even cooler.

Unity is absolutely the right choice for your game dev environment. For modeling, especially on a tight budget, you’ll probably use Blender. Learn a Photoshop-like app (I actually use Affinity Photo) for image editing. Finally, for code editing, I strongly recommend buying Script Inspector 3, as it makes coding in Unity so much more pleasant.

Good luck, settle in for the long haul, and enjoy the journey! And let us know how it goes.

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Thanks for replying,
We don’t want to hang out the retarded kid out there so that’s why we ask forums first.
Well, the game Player Unknowns battle ground doesn’t seem that huge to my opinion.
Why would it take several years with 40 players to built such a game?
I see on YouTube many tutorials about how to make an fps game such like pubg.

Thanks!

You should listen to @JoeStrout , he is not a new kid on the block and knows what he’s talking about. I also agree with all of Joes comments.

You seem to think this will be easier than explained, so I encourage you and your friends to start today. Once you start you’ll understand Joes advice a bit better. Not saying you can’t do this, just buckle up for a long journey.

I am not saying that Joe is a kid, I said we do not want to act dumb

Ok, maybe something lost in translation… ‘new kid on the block’ is a rather old expression for noob. @JoeStrout has been around here for many years and his comments and advice are highly respected. If you don’t want to act dumb, follow his advice.

Because the average first person shooter developed by an experienced studio takes several years, several million dollars, and a development team of at least 30 to 40 people. That’s just how it is if you want to achieve anything remotely like the current FPSes on the market.

The studio behind PLAYERUNKNOWN’s Battlegrounds are no exception. According to LinkedIn the developer behind the game is estimated to have between 500 and 1,000 employees. They don’t simply develop one game either. They are the company behind the reasonably successful MMORPG TERA Online which means they have a cash cow funding them.

https://www.linkedin.com/company/bluehole

For the exact time and employees dedicated to the project I’ll quote Wikipedia. Important points are bolded and you’ll notice it isn’t simply one studio. It was multiple studios and at least 90 developers not counting the Bohemia Interactive studio.

They were able to achieve it in a very short period of time but keep in mind it’s also early access which means they’re publishing an alpha or beta release rather than waiting until it’s done to publish like traditional FPSes.

https://en.wikipedia.org/wiki/PlayerUnknown’s_Battlegrounds#Development

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