I’ve found a lot of specific answers with this but what I’m looking for is more of a general approach to these:
- When modeling the gun, should I model the hands holding it too?
- Would that mean I’d have two gun models with a set of animations for both aiming and hip
- Is there an easy way to make the models dynamic so that I can just add a gun with an origin at some point and it be placed correctly and aim correctly with the same aim/hip fire code?
You don’t really have to answer all those questions, I’m just trying to figure out how big games handle multiple guns.
Like battle royal games, you’re constantly picking up new weapons and such and it seems tedious to have to do what I am currently doing now which is adding the gun then, depending on the gun, offsetting it so it lines up for hip position then having variables on a gun class for that weapon which tell how far to move the gun when aiming to be in middle of the screen looking down the sights.