FPS games.

I am currently trying to create a FPS game. I know what you’re thinking (noob wants the next mw2), but no. I just want something to work on. Nothing that will be amazing, just something that I can show my work with. The problem I am facing is scripting. I have low knowledge in C++ and a little more in C#. However, I can tell that javascript seems a lot easier.

Apart from what I should be scripting in, I also have another question. Should I create my own FPS stuff, or use premade scripts? What I mean by this, is should I be building my own scripts, or would it just be easier to use Bootcamp’s soldier?

It would be also great if I could find some tutorials on these:
FPS game
multi-person worlds (avoidance, waypoints, NPCs)
world creation.

Also, would it be okay to use bootcamp assets? They are amazing and would look great!

Thanks!

It is fine to use any assets in tutorials and demo projects supplied by Unity. To begin with, it’s probably easiest to start with working code and then modify it to suit your needs. The main problem with writing things entirely from scratch is that you will probably have to put in a lot of work before you get anything you can play with and test. Aside from being disheartening, it means you need to put in a lot of effort before seeing any feedback from your work. Furthermore, it becomes more difficult to tell which parts of your own code are causing problems. I would recommend you start with the simplest existing project that roughly implements the type of game you want. From there, try adding your own features and gameplay gradually.

Thanks!

My project is already becoming fun!