First of all, happy new year’s eve. I am hoping this will be a quick question to those who have already made a FPS game so I’ll just get right to the question.
- [Local view(As seen by the character’s owner, Hands and weapon only)] Should each weapon have its own hand model or should all weapons be the child of a hand model?
- [Local view(As seen by the character’s owner, Hands and weapon only)] If each weapon should have its own hand model then how do I bring in the hand model into my weapon model file in Blender with all its data(UV Map, textures etc) to be animated. Else, how do I animate the hand as I cannot animate the parent of an object in Unity?
- [External view(As seen by other players on the network, character and weapon)] Should I animate the external view animation of my weapon in Blender or in Unity?
- [External view(As seen by other players on the network, character and weapon)] How should I animate the external view animation of my weapon? as I need to animate the character hands as well and the animations should be in the weapon model. Should I put all the different weapon animations into the character’s animator component as different “trees”?
- How to make realistic death animations that responds to physics, for example in CS when you headshot a person from the front, that guy falls down backwards. Another example will be in this video at 5:40 and 6:20
https://www.youtube.com/watch?v=hi_ciyzwHAk
where the animation varies according to physics as it isn’t an animation.
Just to let you know I’m a beginner so I hope you try not to include advanced terms in your answer. Thanks in advance