Yo. I just wanted to know the basic FPS Hand map for texturing. I’m putting it here in case it doesn’t use Unity 3D.
Anyway, what are your suggestions for texturing FPS hands ? Like what engine:shock:. And can someone post an image of the basic hand map (palm, fingers, arm, shoulder etc)
? Thanks. Sorry if I’m being annoying
“Like what eninge o.O” - Well, maybe UNITY? Do you even realize what youre asking?
…Try investigating what a 3d model actually is within unity, you don’t understand this the slightest bit at this point.
A unity model/object consists of the following:
A Mesh
A UV-Map
A Texture
when you understand the relation between those three, there’s a start.