I’m working on a multiplayer vr app for quest 2. There is a starting scene and a common room scene where all players join. Movement around the stage is carried out using teleportation. The player is represented by XR Origin component with XR Controller components.
I noticed that after some time in the application, FPS drops. After about 10-15 minutes, FPS drops from original 72 to 45 - 50, and is no longer restored. Even going to the starting scene does not help, and only restarting the application helps to return the fps to the original 72.
Running the app in host mode doesn’t help either.
The profiler shows that the resource consumption of the EarlyUpdate.XRUpdate method is increasing more and more, but I can not understand what this is connected with.
I would really appreciate your help in solving this problem!
Unity version: 2021.2.6.f1
Oculus XR Plugin: 1.11.3
XR Plugin Management: 4.2.1