Is this a common issue facing the majority of users of this version?
Frame times in this scale are typically due to misconfiguration, poorly designed scenes, poorly written or incorrect code, etc. rather than being something that just happens.
In this case, your main thread time being 106.3ms per frame stands out as something of concern.
Use the Profiler to evaluate performance bottlenecks in scripts. You will see what parts of the frame update are taking the most time and thus should be investigated further.
It is just a newly built project from a unity editor of version 2022.2.12f1.
That sounds like a non-LTS bleeding edge build of Unity.
Anytime you go beyond LTS you are an unpaid test pilot.
That’s very good info, thanks. Just so it’s clear, the only “supported” option when using Entities (which OP is doing) is using 2022.2, so they’re kind of stuck with that. Not that this is anything new for Entities users.