FPS Looking stops when mouse reaches edge of screen

I’m generating the player’s left/right and up/down looking from the changes in the mouse position - but when the mouse reaches the edge of the screen, and can no longer move, the player can no longer move in that direction. How can I solve this?

Best,
Will.

You probably want to use the mouse axis values rather than the mouse position. Any reason to not just use the mouselook script from standard assets?

–Eric

Thanks for the tip - I’ll use the mouse axis values.

I’m not working to a schedule, so I’d rather learn through implementing as much as possible myself.

Thx!