Hi ,
I am using Unity 2020.2.f1
I just started unity by clicking on the 3d option and created a new scene.
I then went to the asset store and imported the FPS microgame.
I went to the FPS folder and clicked on the mainscene. but i get all these errors and cannot test it.
these are the error i get. Sorry if this is a dumbway to ask.
[Package Manager Window] Error while getting product update details: User is not logged in or user status invalid.
UnityEditor.GenericMenu:CatchMenu (object,string[ ],int)
Packages were changed.
Update Mode: mergeDefaultDependencies
The following packages were added:
com.unity.connect.share@1.2.0-preview.1
com.unity.learn.iet-framework@0.3.0-preview.5
com.unity.probuilder@4.2.3
com.unity.progrids@3.0.3-preview.5
GUID [9fc0d4010bbf28b4594072e72b8655ab] for asset âAssets/FPS/Scenes/SecondaryScene.unityâ conflicts with:
âAssets/Scenes/SampleScene.unityâ (current owner)
Assigning a new guid.
Library\PackageCache\com.unity.learn.iet-framework@0.3.0-preview.5\Framework\Interactive Tutorials\Editor\Internal Proxy\AudioUtilProxy.cs(8,19): error CS0117: âAudioUtilâ does not contain a definition for âPlayClipâ
Library\PackageCache\com.unity.learn.iet-framework@0.3.0-preview.5\Framework\Interactive Tutorials\Editor\Internal Proxy\HandleUtilityProxy.cs(8,30): error CS0117: âHandleUtilityâ does not contain a definition for âFindSelectionBaseâ
Shader warning in âHidden/ProBuilder/ScrollHighlightâ: âUNITY_PASS_FORWARDBASEâ: macro redefinition. Previous definition found at :1. at line 29
Hello everyone, I too have similarly confusing issues with my game after trying to add unity IAP, currently I am using Unity 2020.3.6f1 and IAP version 3.1.0. The errors are:
Library\PackageCache\com.unity.learn.iet-framework@0.3.0-preview.5\Framework\Interactive Tutorials\Editor\Internal Proxy\HandleUtilityProxy.cs(8,30): error CS0117: âHandleUtilityâ does not contain a definition for âFindSelectionBaseâ
Library\PackageCache\com.unity.learn.iet-framework@0.3.0-preview.5\Framework\Interactive Tutorials\Editor\Internal Proxy\AudioUtilProxy.cs(8,19): error CS0117: âAudioUtilâ does not contain a definition for âPlayClipâ
Has anybody figured out a way to fix this? I am assuming that a file is in the wrong folder or missing altogether. Perhaps I am using the wrong Unity version?? Any insight would be much appreciated!
On a more general note: the microgames should be opened in the Unity version pointed out at the beginning of the tutorial (itâs on the right side of the screen), where it says when it was last updated. And secondly: they just are buggy. Not all of them, not always, but they do contain bugs. I studied these tutorials this Spring thoroughly and ran into several weird situations I couldnât explain myself, when searching for help online, it came out, they were bugs.
You need to either 1) Open the scene mentioned in the tutorial 2) Complete the tutorial. Often an asset import for a tutorial will add a directory structure with the scene files that you need to open first. Otherwise, you are likely just seeing an empty scene when you run the game. This thread is discussing errors when running the game, likely not related to your issue.