hello man.
when i make fps movement with rigidbody and with capsule collider the player stay not on the ground when he is on the edge.
i added picture. i want that the player is on same height like ground. and when i use box collider or cylinder sometimes i stuck in the ground. how can i make normal movement like in game counter strike global offensive? my english not so good sorry. i hope u understand ![]()
You have a lot to learn
You are probably dong absolutely everything possible wrong so I can’t really help other than suggest you fill your knowledge a bit more.
hey man… that didnt help me. when i try to do the same with the unity rigidbodyfpscontroller this happens too. maybe u tell me what is the mistake. ty:)
Youre gonna have to provide some code snippets or something so we can help
