fps movement player physics

hello man.:slight_smile: when i make fps movement with rigidbody and with capsule collider the player stay not on the ground when he is on the edge.:frowning: i added picture. i want that the player is on same height like ground. and when i use box collider or cylinder sometimes i stuck in the ground. how can i make normal movement like in game counter strike global offensive? my english not so good sorry. i hope u understand :wink:

You have a lot to learn
You are probably dong absolutely everything possible wrong so I can’t really help other than suggest you fill your knowledge a bit more.

hey man… that didnt help me. when i try to do the same with the unity rigidbodyfpscontroller this happens too. maybe u tell me what is the mistake. ty:)

Youre gonna have to provide some code snippets or something so we can help