FPS problem after Beta 14

Hello,
beta 14
I’ve made a simple empty clean scene and put an FPS counter in it and published to Android
FPS=60
add Cube
FPS=60
scale it to 10 on all axis
FPS = 60
scale it to 50
FPS = 60

beta 15->17
I’ve made a simple empty clean scene and put an FPS counter in it and published to Android
FPS=60


add Cube
FPS=58-60


scale it to 10 on all axis
FPS = 52-54


scale it to 50
FPS = 42-44

Tested on “Samsung Galaxy Tab S 10.5”

2 Likes

Anyone?

i have the same problem !

Could this be an effect of calculating Realtime GI to a larger portion of the render per frame?

I’m having the same issue since upgrading to 18-19.