KhaledM
December 15, 2014, 4:25pm
1
Hello,
beta 14
I’ve made a simple empty clean scene and put an FPS counter in it and published to Android
FPS=60
add Cube
FPS=60
scale it to 10 on all axis
FPS = 60
scale it to 50
FPS = 60
beta 15->17
I’ve made a simple empty clean scene and put an FPS counter in it and published to Android
FPS=60
add Cube
FPS=58-60
scale it to 10 on all axis
FPS = 52-54
scale it to 50
FPS = 42-44
Tested on “Samsung Galaxy Tab S 10.5”
2 Likes
i have the same problem !
Could this be an effect of calculating Realtime GI to a larger portion of the render per frame?
I’m having the same issue since upgrading to 18-19.
I am getting consistently low frame rate when the editor is in play mode. I have created a new empty project and scene and the results are the same. The frame rate seems to be about 30-40 fps although unsurprisingly the stats show a rather high frame...
Reading time: 1 mins 🕑
Likes: 1 ❤