FPS Project [Unity]

Hello,

i am trying to create a tactical fps like pubg, rainbow six siege.
In this video you’ll see the FPS Controller including (leaning) ADS, Reloading and a FPS Locomotion System.

critique and suggestions to add things are welcome

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Looks pretty good. Note that in R6S, the whole character (player’s camera) sways to the left/right when aiming and not the rifle.

Yeah, thats kind of one boring things to programm i try to keep aside. Do you have any other suggestions what i could add?

Well, sprinting could be nice. Other than that, polishing things up like the reload animation and movement (experiment with different surfaces).