fps shooter bullet

Unity doesn’t seem to be able to detect fast moving objects(Like bullets). Although, is there some kind of program that can allow a fast paced gun to shoot and collide with objects? (I’m imagining something like Halo, but in C#)

Unity can handle fast moving objects, it just depends on how you set up your objects and their colliders. I worked through a similar issue and basically I created an arrow shape collider for my bullet because the collider would “skip” a meter or so every frame, it also depends on your frames per second on your game. I would suggest slowing down your bullet until you can get it colliding and work with the arrow shape until you get it the way you like it.