I made sure that the character controller was formed around his body. I am using the official Unity FPS tutorial Script (CharacterDamage) and it has not been modified. Yes I have unity pro trial.But when i had it in normal it still wouldn’t work. The script:
var hitPoints = 100.0;
var deadReplacement : Transform;
var dieSound : AudioClip;
function ApplyDamage (damage : float) {
// We already have less than 0 hitpoints, maybe we got killed already?
if (hitPoints <= 0.0)
return;
hitPoints -= damage;
if (hitPoints <= 0.0)
{
Detonate();
}
}
function Detonate () {
// Destroy ourselves
Destroy(gameObject);
// Play a dying audio clip
if (dieSound)
AudioSource.PlayClipAtPoint(dieSound, transform.position);
// Replace ourselves with the dead body
if (deadReplacement) {
var dead : Transform = Instantiate(deadReplacement, transform.position, transform.rotation);
// Copy position & rotation from the old hierarchy into the dead replacement
CopyTransformsRecurse(transform, dead);
}
}
static function CopyTransformsRecurse (src : Transform, dst : Transform) {
dst.position = src.position;
dst.rotation = src.rotation;
for (var child : Transform in dst) {
// Match the transform with the same name
var curSrc = src.Find(child.name);
if (curSrc)
CopyTransformsRecurse(curSrc, child);
}
}
In order to find out your exact problem, we would need to see the weapon script. This script will be attached to the gun and it calls ApplyDamage (or at least it should for this to work)
– J3-GamingAlso thumbs it up too, it helps with points here
– J3-Gaming