Hi, i have a little problem with FPS tutorial part 3…
When i import in my scene that Robot, i do all like sayd in the totorial. iin Scene Wiev all is good, but when i play the game, robot just crash with first animation
like this…
It looks laike all the body parts just goes to object center…
Hachieman2000
I am not premium user of rapid share, and am receiving errors for tryinh to use it as a free user. Would you mind emailing me a copy of the file you uploaded, or share how you got the package to import properly.
I would like to use the preconfigured robot character as a temporary enemy till I learn to properly create my own. (Which may be a while )
What it looks like happening is that the scale of the object is messed up. Because its a bound skin, the mesh doesnt really give you an impression of its size anymore, as the bones are the defining factor here. The skeleton appears vastly smaller than the mesh it controls.
Unity appears to grab whatever fbx exporter is on your machine (be it Maya or Cheetah etc) and use its settings. It must have a built in fall back exporter if theres no native exporter detected. The downside is that you cant ever be too sure if things are going to be the same scale on different machines. This (as you are aware) can lead to nightmares in your project. If youve messed with any fbx scale settings in your exporter(modelling app), set them back to where they were. Alternatively try scaling up your asset using Unity’s import settings. (ie if its 0.01 try 1.0 instead)
If none of thats helpful then sorry lol, file a bug report.
Unity will crash for me if i build run the game w/ the robot and no way points. However, no matter what i do i can’t get him to shoot at me. all he does is run around in a circle from one way point to another.
CyberData2, did you tag the player as “Player” in inspector? Are there any trigger zones obscuring his raycasting? If so move triggers to the ignore raycast layer, also in inspector (both near top)