FPS using Lightweight Render Pipeline on Oculus Quest

Hi,
I’ve been testing the LWRP for a quest app and even rendering a null scene my FPS is 36. Vsync is set to “Don’t Sync” and like I said I’m not rendering anything. The same scene with the Default Render Pipeline works fine. Is this a known bug? Is there a setting I’m missing? Thanks!

Unity Version: 2019.1.0b9
Lightweight RP: 5.7.2

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I’m actually having the same issue with my Quest as well. I’d be very interested to learn if this is something I could fix on my end as the LWRP would be super useful to have.

Unity Version: 2018.3.11f1
Lightweight RP: 4.10.0

Guys try 2019.1 and LWRP 5.10.0 and let me know if this changes anything? We will be getting a quest on launch for our major project and need LWRP and by extension, VFX graph so really need to know this is resolved or that unity are aware of it and a fix is being worked on!

Please submit a bug report both of you, it will speed up your resolution process. Post back in here with your case number

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Just confirmed it’s still happening with 2019.1 LWRP 5.10.0

Submitted a bug report:
Case 1144511

Thanks!

I updated the OpenVR package and now everything appears to be running fine. Why it didn’t download the latest version of the package in the first place, I don’t understand, but it all seems to be working on the Quest now.

Was there any update on this Case? Having the same low FPS issue and it’s quite alarming a scene with a cube and shadows disabled can barely scrape 40 fps?!?!