FPS Weapon/Player Animation Setup??

Hey Guys,

I am in need of some advice as to how i should set up my character and weapons in an FPS game i began a couple of days ago…
The main problem is that i have no idea how i should link my weapon animations with the character movement animations. I have my weapon animations such as idle, walking, running, reloading etc. but they are without arms. I would have no problem adding arms to my models and updating the animations but how should i link the two?

I’ve thought of a few and would like some recommendations please…

  1. Animation Synchronization (Character Arms and Weapon Animations. Would i need separate animations for each weapon?)
  2. Separate arms and weapon model(As explained earlier.)
  3. Different Models for each character/weapon combo(Ridiculous i know!)

Thanks in advance!

Here are some screenshots of my current progress:

Animate the arms and not the guns. The gun can have moving parts such as the slide or the hammer but they shouldn’t be used to animate walking, idle, etc. if you plan on using arms. Most FPS kits have the arms and guns on the same model and have a different set of arms for each weapon. So if you have ten weapons, you have ten sets of arms holding the weapons. And then switch back and forth between them like you would the guns. Get one of those and tear it apart to see how it works. As I recall there is even a free one if that is an issue for you.

BTW, the best forum for questions like this is the “support” section.

Thanks, that’s ideal.
However, i intend to make this multiplayer in the future as my first fps was also. The previous game had only one weapon permanently attached to the player which was visible by others, but the other players saw no animation (The enemy simply slid around). I wish to make the player movement animations and guns available for the other players to see, but i don’t believe that an arm/weapon combo will do the job without the arms and player being separate from the weapon. Am i right to assume this?