FPSController in Beta14 generates tons of errors

I’ve reported a bug (it’s still uploading, so I don’t have a number). But basically, the developer forgot to call the init function on the MouseLook class. This causes it to do numerous divisions by 0 (in the ClampXRotation function).

To fix this, add the following to the end of the Start function on the FirstPersonController class:

m_MouseLook.Init(this.transform,m_Camera.transform);

This is why i’m always using the search before post. Thanks.