FPSController Running

I noticed that there is a setting to adjust the running speed of the FPSController, but I can’t find a way to actually run in-game. I tried holding shift, but there is no Speed Change. My Walk speed is 1 and run is 5 so there should be a definite change.

What may the problem be?

So no one knows what the problem may be?

I’m not looking at the code right now, but I suggest looking at the script, finding the code that checks to see if the ‘run’ control is down (presumably that code exists somewhere), see what the name of the corresponding control is, and then check the input manager to see what key(s)/control(s) are assigned. Then, try using that control to see if it works. (If it doesn’t, then there may be something else wrong.)

yeah, thats the first place I checked. Oddly enough, there is nothing that sets up running. There is only a variable for maxForwardRunSpeed and thats it. I know I should probably code it in, but still, it would make our lives easier if the running wasn’t messing with us. lol

I was going to post the code, but awkwardly, this forum doesn’t allow anything more than 10,000 characters. lol

Okay, I got what I needed sort of by just adding to the speed length when the shift key is pressed.

EDIT: Spoke too soon. It speeds up the movement, but the animation doesn’t see it as a vertical speed change. :frowning: So it won’t change the animation from walking to running. GRRRrrrrrrrrrrr!

Shift + W