Fractal Tree with linerenderer

Converted this script into unity:

This demo is using separate dummy gameobject+linerenderer for each branch, so it gets quite slow,
but atleast the tree drawing works…

webplayer source download: (webplayer is not using any materials, so thats why the color)

Screenshots: (using different materials widths for linerenderer)

656281--23414--$mfractaltree1.jpg
656281--23415--$mfractaltree1_c.jpg
656281--23416--$mfractaltree1_b.jpg
656281--23417--$mfractaltree1_d.jpg

Great stuff! :slight_smile: I like how you managed to get leaves on the tree so that it could be used as an actual game asset. Add a little randomness to the branching and you’d have a great looking tree creation tool. I’ve also managed to create a fractal tree generator in Unity. Feel free to check it out at http://tonydincau.com/project/fractal-trees/ The source code is available for download.