Em, so I opened Unity today, started a basic unlit URP shader. Looks different, fragment and vertex seperation, cool. But now I am trying to tile a visual element on a shader, which I would usually do by running a UV tile and offset node through a fraction node. But the fraction not is missing.
This one…
https://docs.unity3d.com/Packages/com.unity.shadergraph@10.3/manual/Fraction-Node.html
Nothing in the docs, what are my option now? Sometimes using Unity feels like I am leaving the house to go to work, but my car wont start, so I open the hood and my engine is missing. I love you guys, I know you have a solution for me, but please find a way to let me know.