Fractional Quaternion Lerp/Slerp?

Is there anyway to get the Quaternion.Lerp to work the same way as Vector3.Lerp?

For example when I’m using the Vector3.Lerp i can set the amount Lerped by 0-1

But it seems to me that when I’m using Quaternion.Lerp i can set the “Speed” rather then the amount Lerped.

If this is not possible. How would one go on about rotating a object but by the same principle?
I would like to be able to rotate a object by setting the “Amount Rotated” from 0-1.

1 Answer

1

Quaternion.Lerp and Quaternion.Slerp both take a value between 0.0f and 1.0f

The documentation simply uses time and speed to make something spin continuously. If you use values outside of the 0-1 range the Quaternion will simply repeat.