Is there anyway to get the Quaternion.Lerp to work the same way as Vector3.Lerp?
For example when I’m using the Vector3.Lerp i can set the amount Lerped by 0-1
But it seems to me that when I’m using Quaternion.Lerp i can set the “Speed” rather then the amount Lerped.
If this is not possible. How would one go on about rotating a object but by the same principle?
I would like to be able to rotate a object by setting the “Amount Rotated” from 0-1.