Quickly made some nice terrains in Fractscape, but can not get them to load correctly into Unity.
Terrain (in both) is 2048 res 1025 height in Fractscape shows 192.
Making a 2048 terrain in Unity, I try to apply the height map exported from Fractscape (save as both big endian and little endian 16 bit). When Unity loads them they do not even ressemble the map in Fractscape. Much rougher and not even the same map.
What are the settings ti use between these 2? Fractscape works fine and is very simple, if I can just get the results to Unity 2.6.
I noticed that Eric watches this forum ![]()
Yes…I do have a contact page on my website though.
You don’t really have to worry about the settings in particular…when you export a heightmap in Fractscape, you can then create a terrain in Unity, do “Import Heightmap - Raw…” and it will deduce what the resolution of the file is and set it automatically. The only potential trouble if you’re using 16-bit as the byte order–if Mac doesn’t work, Windows will.
If you want to get the physical size of the terrain (as opposed to the resolution) to match what it is in Fractscape, then the size/height numbers in the lower-right corner in Fractscape can be set as the X/Y/Z of the terrain size when you import. Set X and Z to be the size and Y to be the height. If you want to set the size after importing, select “Set Resolution…” and change the terrain width and length to be the size, and the terrain height to be the height.
–Eric
It does read the format correctly out of the file (I’m on windows), but the loaded terrain looks nothing like the same terrain I had in Fractscape and it is very rough, so I tried the endian setting, but changing it turns it to random noise. I’m seeing two very differEnt terrains, the one in Fracyscape looks great, the one in Unity is not useable. ???
Not sure what the problem could be…maybe you could post your raw terrain file?
–Eric
The problem was me “loser error” - I kept loading a file that was somehow garbage and re genning another one which was not getting tested.
So I have the terrain correctly in Unity and I just need to figure out how to use the “splat” map I made to load textures. I REALLY want to use that feature before I start hand painting. The auto texturing in your app is what I like best.
Still no Apply Splatmap in sight anywhere.
Glad you got it working; see the other topic for my reply about splatmaps. Anyone else reading this, get Fractscape here. ![]()
–Eric