Frame 0 Animation Event Problems

Hi all, I’ve basically run into a problem that can be summed up by: “StateMachineBehaviour method OnStateEnter fires before animation events on Frame 0.”

I am not using blending, I have transition time = 0. Since some of the animation events I need to fire are audio-related, I need access to that Frame 0 for responsive audio, so I can’t just push back the animation event to Frame 1.

Anyone know of solutions for this?