Frame debugger and RenderDoc show different bindings

I’m wondering which I should trust more when debugging issues. Unity’s built in frame debugger or RenderDoc.

Both show me different bindings for the same operation in Unity 5.6.2

98739-framedebugger.png

98740-renderdoc.png

D’oh. It looks like this might just be a display bug in RenderDoc. When I check the pipeline state, I see the correct assignment