First, just take a look at this video:
livelydeadlybufeo
And no, a don’t have a stuck button on my keyboard.
And one more specific design issue: why all levels of hierarchy are unrolled from the very beggining? This makes frame debugger virtually unusable and kills the idea of hierarchy in the first place.
This overexcessive frame debugger feels familiar to me. I have encountered this previously when active vfx graph effects are in the scene (because the shader executions of vfx graph show up at the top of the frame debugger)(in 2021 version of unity)
Hey!
Yes, we’ve encountered this issue before and like fleity mentioned, it was related to some VFX not being paused after enabling the Frame Debugger.
Can you report a bug about this for me so we can triage and tackle it?