Frame debugger requires multi-threaded renderer

Basically unity has to be launched with -force-gfx-mt in order to use it. I am not sure if it is a bug or something is wrong with my player settings.

I also have this issue. Relaunching with -force-gfx-mt (Note: One dash at the beginning, not two.) allows me to work with the frame debugger, but massively messes up the rendering.