Frame debugger support

I understand there are more fundamental things to fix first, but is the frame debugger supported?
It displays “Frame Debugger requires multi-threaded renderer” here. Passing -force-gfx-mt argument as suggested doesn’t help.
Should I try upgrading to latest driver directly from nvidia? I’m on v352.63 now, as provided by ubuntu/canonical. Or is it not supported at all on linux? If so, will it be supported in glcore/5.3?

Has anyone any success running frame debugger?
Thanks.

Right now, the Unity editor on Linux runs in “direct rendering” mode, so it’s not supported today.
We plan to add this support on the future.

OK, thanks. I’ll be waiting patiently.

Any update / ETA on this?

Having the Frame Debugger available would be super useful. :slight_smile:

Any updates?

Supporting this would be great

I, too, would like to use this right now :slight_smile:

Hi! Do you have any news on this?

What’s the state?

hi its 2020 pls add support for frame debugger in linux

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The frame debugger is now supported, according to this bug report. But you need to start Unity with the commandline arguments “-force-vulkan -force-gfx-mt”. Note that in the bug report, they said “-forceVulkan”, but it should actually be “-force-vulkan”.

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Yes, it work!
I add in UnityHub: my_project: Advanced Project Settings: options: -force-vulkan -force-gfx-mt
And with Vulkan editor feels match better. Thanks.

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