I understand there are more fundamental things to fix first, but is the frame debugger supported?
It displays “Frame Debugger requires multi-threaded renderer” here. Passing -force-gfx-mt argument as suggested doesn’t help.
Should I try upgrading to latest driver directly from nvidia? I’m on v352.63 now, as provided by ubuntu/canonical. Or is it not supported at all on linux? If so, will it be supported in glcore/5.3?
Has anyone any success running frame debugger?
Thanks.
The frame debugger is now supported, according to this bug report. But you need to start Unity with the commandline arguments “-force-vulkan -force-gfx-mt”. Note that in the bug report, they said “-forceVulkan”, but it should actually be “-force-vulkan”.
Yes, it work!
I add in UnityHub: my_project: Advanced Project Settings: options: -force-vulkan -force-gfx-mt
And with Vulkan editor feels match better. Thanks.