Frame Debugger Tutorial.

The new Frame Debugger seems really exciting, but how to actually use it to debug a game?

For example, my game runs at 40fps instead of 60fps and the profiler shows that most of frame time is taken by Rendering. Can I use the Frame Debugger to pinpoint the bottleneck areas (lighting, GI, rendering path, …)? A tutorial that covers this type of scenario would be really helpful.

Have you checked this?

Yes, that was the first thing I checked. It’s just a brief introduction. What I’m looking for is a practical example of using the Frame Debugger to identify rendering bottlenecks.

Please update if you find something. I was unable to find anything beyond the video and the blog post.